Understand the world and its interconnected systems through the lens of the Earth and Life Sciences. At the same time, build up foundational knowledge of computer science concepts as you apply them through thematic projects on Scratch.
KEEPIN’ IT SHORT & SNAPPY
Integrate science with code and discover the real world applications of STEM in the world
Build coding projects in Scratch to visualise to explore your understanding of Science topics
Understand the world and its interconnected systems through the lens of the Earth and Life Sciences. At the same time, build up foundational knowledge of computer science concepts as you apply them through thematic projects on Scratch.
In this module, we’ll learn all about life on Earth. From life sciences to earth sciences, our exploration will culminate in the creation of a thematic interactive animation or quiz made with Scratch.
We’ll kick off our adventure to explore life on this planet with a journey through the Earth Sciences!
It’s often said that there’s no life without water. But with more than 75% of the Earth’s surface covered with water, what’s the deal with conservation and what role do you have to play in it?
In this project, we imagine a world without water and the implications of such an experiment on all life on Earth – from humans, to plants, to sea creatures. Applying the coding concept of loops, build an interactive animation communicating the importance of the water cycle and conservation.
Next, we’ll go deeper into understanding the science behind life on Earth.
What are the cycles, systems and senses that make up life on Earth as we know it?
Take a step back for a bigger picture, and learn all about the life cycle of animals.
How does a chicken, mosquito or cockroach transform throughout it’s life? Arrange their life cycles in the correct order and discover how this relates to concept of algorithms. Then, apply your knowledge to build an animation of the animal life cycle of your choice.
Through these projects and more, Scratch Explorers synergises basic concepts in science and beginner-friendly applications in code. In each class, kids process the content they’ve learned by building mini projects in block-based language Scratch, culminating in a final project at the end of term that creatively expresses what they’ve learned.
In the process, kids develop creativity, curiosity, and a growth mindset, and in subsequent modules learn to use planning and design thinking to prototype solutions to the United Nations Sustainable Development Goals.
Science and coding outcomes are aligned to K12 Standards (K12 CS Framework, Next Generation Science Standards, Singapore MOE Science Syllabus, National Curriculum in England Science Programme).
Oh! The stuff you'll learn
Learn about algorithms and programming, core concepts such as variables, loops, conditionals, events
Develop programme development skills such as debugging and iteration
Explore and learn about topics in Earth and Life sciences
Gather information about a problem by asking questions and doing research; Demonstrate how a problem affects others and brainstorm ideas using various methods
Life skills you'll learn
Design Thinking
Logical Thinking
Presentation Skills
Problem Solving
Pedagogy
No lectures. No memorisation. No ONE right answer. Like real life, we're all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let's get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.
"My child loved Science with Code, and asked why his school can't teach like this! Looks like you are transforming the way science is taught."
"In Science with Code, we actually get to do hands-on stuff like coding; we get to learn how things get invented in real life, instead of just using them."
"YES! I LOVE IT SOOOOOO MUCH."
Your kid will love it
If your kid doesn't think it's the best thing ever after attending the first 2 days of holiday camps (or first 3 weeks of term classes), and would like to withdraw, we'll issue you a 50% credit note of the amount paid.
1:6 Maximum Instructor-Student Ratio
All equipment & materials provided
Open source tools: Continue the learning at home!
Frequently Asked Questions
1. My child is younger than 7, can he join this course?
It is recommended that your child try their hand at one of our courses that is aimed at the 5 to 6 age group first.
2. Who is this course suitable for?
This course is recommended for kids ages 7-10, without coding or programming experience.
3. I’ve enrolled my child, what will he/she need for class?
We’ll provide all equipment and materials, but you may want to bring a jacket and light snacks in case he/she gets hungry.