Code Meets World 3

Inspired by globally relevant themes, learn to use Javascript to create web-based games and build an app that makes sense of data visually.

  • For ages 11-14
  • 16h Course (Weekly Class)
  • 1:6 Instructor:Student Ratio
  • 590
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For Ages 11-14

Inspired by globally relevant themes, learn to use Javascript to create web-based games and build an app that makes sense of data visually.

KEEPIN’ IT SHORT & SNAPPY

  • A follow on course to Code Meets World 2
  • An intermediate course focusing on the creative application of web technologies
  • Discover how code can be used to make a real difference to global problems
  • The 3rd of 4 sequential, intermediate modules around applying web-based technology to create tangible projects that make an impact

 

All you need to know

Now you’ve learned about sourcing, collating organising information by engineering websites including wikis, resumes and simple story-based games, what’s next?

In this module, expand your worldview and your programming toolbox, as we use code as our medium to dive into design and simulations with real data.

Applying Javascript, learn about and practise elements of game design development as you create a interactive web-based game anchored by real world themes.

Next, we’ll explore the world of data visualisation and its myriad applications and purposes. Building on our Javascript knowledge, learn to engage with data, translating and narrating complex information as you develop a web app.

By the end of this module, you’ll have gained exposure to game development, data visualisation and you’ll be all equipped to use a multitude of instruments and mediums to share, substantiate and tell the story behind your big ideas.

Oh! The stuff you'll learn

  • Introduction to game design and game development
  • Create web-based games in Javascript
  • An overview of data visualisation and its purposes
  • Develop a web application using Javascript

Life skills you'll learn

Creative Confidence
Logical Thinking
Presentation Skills
Problem Solving

Pedagogy

No lectures. No memorisation. No ONE right answer. Like real life, we're all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let's get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.

Parents love us

The happiest hours of your child's week

"N is enjoying the classes and looks forward to them every week. She especially enjoys learning CSS. She thinks her instructor should get a teacher award.

"My son had so much fun."

"My daughter learnt many things she had not imagined were possible to grasp at her age. In particular, before the class, she couldn’t make sense of the code she would see for a webpage, but now she understands what’s going on. She realizes the amount of work and thought that goes into making successful websites."

Reads

Latest perspectives
Introducing Code Meets World: An Interdisciplinary Approach to Tech and Impact
Introducing Code Meets World: An Interdisciplinary Approach to Tech and Impact
How we designed Code Meets World collaboratively and completely remotely
How we designed Code Meets World collaboratively and completely remotely

Your kid will love it

If your kid doesn't think it's the best thing ever after attending the first 2 days of holiday camps (or first 3 weeks of term classes), and would like to withdraw, we'll issue you a 50% credit note of the amount paid.

  • 1:6 Maximum Instructor-Student Ratio
  • All equipment & materials provided
  • Open source tools: Continue the learning at home!

Frequently Asked Questions

1. Who is this course suitable for?

This course is recommended for kids ages 11-14 who have programming experience and who have an interest in social and/or global issues.

2. What is Code Meets World?

Code Meets World is a progressive, year-long program comprising 4 terms of 8 weekly 2 hour classes. Students are required to complete one module before progressing to the next one as the curriculum is designed sequentially and progressively to develop kids’ skills and awareness holistically.

3. I’ve enrolled my child, what will he/she need for class?

Classes will be conducted via Zoom conferencing (until further notice!). Your child will need a laptop/desktop computer with a webcam/video conferencing and their microphone enabled. We will be using password secured classrooms which will be locked once the class has begun.


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