Ready Set Python Module 0

Code up interactive web-based projects and apply your coding superpowers to prototype solutions to the world’s most pressing problems.

  • For ages 11-14
  • 16h Course (Weekly Class)
  • 1:6 Instructor:Student Ratio
  • 590
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For Ages 11-14

Warm up & race off into the world of Python programming, where kids learn to create a bunch of fun projects in Python.

KEEPIN’ IT SHORT & SNAPPY

  • No prior programming knowledge is required.
  • Equivalent to Back to Basics, kids who have completed it may start with Module 1.
  • An introductory Python programming course focused on learning the Python syntax through design thinking and creation of projects.

All you need to know

Warming up with Python programming

Start off with Python programming language through the introductory course and learn the Python syntax as well as some basic concepts such as functions, loops, and variables. Experience good programming practice and design thinking as we learn through fun projects with Python!

Unraveling the power of binary

You can pretty much code anything with Python, but let’s start off with the basics by learning about binary code and how it works. Take a stab at figuring out how to convert binary numbers into code and vice-versa.

 

Create Games with Python

Implement concepts such as loops and conditionals to create simple games such as this Rock, Paper, Scissors game with Python Programming. Give it your own twist and add more features to each game to make it your own!

Oh! The stuff you'll learn

  • Introduction to basic computer programming concepts, data types & binary code
  • Python programming concepts like variables, assignments, booleans, comparison operators & conditionals
  • Understanding functions and applying library/modules & loops in Python
  • Introduction to design thinking concepts

Life skills you'll learn

Logical Thinking
Presentation Skills
Problem Solving
Systems Thinking

Pedagogy

No lectures. No memorisation. No ONE right answer. Like real life, we're all about trying things out yourself, failing, figuring what went wrong & trying again. These are the skills & mindset that will last a lifetime and how we learn in real life. Let's get kids to learn how to learn. Because the kids who learn to learn become curious, inventive, resourceful human beings who solve real world problems to make a meaningful impact.

Course Outline by Day

Made with Padlet

What if?

Should government regulations advise against in-person classes, this class will be shifted online in an abridged 2h/day format. Students will receive an email with instructions to redeem offline Sandbox sessions. Sandbox is a hands-on, application-focused experience designed for them to apply what they’ve learned creatively.

 

For the online class format, your child will require:
  • A computer or laptop with a working webcam and microphone, in order to participate in class and for our instructor to check their understanding. Kindly avoid sharing devices.
  • Internet speed of 25Mbps or above. You can check your internet speed here.
  • Familiarity with basic computer functions, such as typing on a keyboard, using a mouse, switching between desktop apps and navigating a browser (opening a new tab, entering URLs)
  • To create a Repl.it account before the first class – your child will be using this account for coding. Please create an account here.
  • Google Chrome as their default web browser during classes. You may download it here.
  • Installing Zoom is recommended for a smoother learning experience. You may do so here. (For macOS computers, please enable these permission settings)
  • We also recommend that you have an adult member of your household standing by for the first 45 mins of the first class to assist with any technical difficulties that may arise.

Parents love us

The happiest hours of your child's week

"N is enjoying the classes and looks forward to them every week. She especially enjoys learning CSS. She thinks her instructor should get a teacher award.

"My son had so much fun."

"My daughter learnt many things she had not imagined were possible to grasp at her age. In particular, before the class, she couldn’t make sense of the code she would see for a webpage, but now she understands what’s going on. She realizes the amount of work and thought that goes into making successful websites."

Reads

Latest perspectives
Introducing Code Meets World: An Interdisciplinary Approach to Tech and Impact
Introducing Code Meets World: An Interdisciplinary Approach to Tech and Impact
How we designed Code Meets World collaboratively and completely remotely
How we designed Code Meets World collaboratively and completely remotely

Your kid will love it

If your kid doesn't think it's the best thing ever after attending the first 2 days of holiday camps (or first 3 weeks of term classes), and would like to withdraw, we'll issue you a 50% credit note of the amount paid.

  • 1:6 Maximum Instructor-Student Ratio
  • All equipment & materials provided
  • Open source tools: Continue the learning at home!

Frequently Asked Questions

1. My child is new to programming. Will he / she be able to follow?

No prior programming experience is required to participate in this course!

2. I’ve enrolled my child, what will he/she need to bring?

Curiosity – an open heart and open mind! In addition, your child might like to bring a sweater, water, and snacks so they stay hydrated and comfortable. All equipment needed for the camp will be provided.


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